Unit 3 of 18 · Vectors: magnitude, direction and products
Work with Cartesian vectors
Connect coordinates, basis vectors, translation and length in two and three dimensions.
Work with Cartesian vectors
For a displacement, subtract the starting coordinates from the ending coordinates. For a length, square the components, add and take the square root. Divide by that length only when a unit direction is needed and the vector is nonzero.
In two dimensions, i and j are unit vectors along the positive x- and y-axes. They are perpendicular:
For the source point A(4,3), the triangle law gives
Its figure also marks B(2,4), both position vectors and the displacement A→B. In general, and . Following the path through O gives the complete displacement chain:
The source translation example starts at P(1,4) with . Then
So Q is (4,3): three units in the positive x-direction and one in the negative y-direction. Addition or subtraction of a fixed displacement translates the point.
Extension: coefficient columns
A coordinate column need not describe a spatial point. In the source extension, a real polynomial can be represented by the coefficient column , using the fixed ordered basis . This represents polynomials of degree at most n, including zero leading coefficients.
Extend to three dimensions
Use three mutually perpendicular unit directions i,j,k along positive x,y,z. Then
The source example A(4,3,5) gives and .
Derive the three-dimensional length
To prove the formulas, the source marks A(x,0,0), B(0,y,0), C(0,0,z), R(x,y,0) and P(x,y,z). In the xy-plane, . Since RP is parallel to the z-axis, , so
Two applications of Pythagoras give
The orthonormal basis columns are , , . For a right-handed system, curl the right-hand fingers from +x towards +y; the thumb points along +z. Viewed from +z towards O, that quarter-turn is anticlockwise. The projected drawing does not show true on-screen lengths or right angles.
Keep the six coordinate results together
For and :
1. Position vector.
2. Magnitude.
3. Unit direction, when A≠O.
4. Scalar multiplication.
5. Equality of vectors.
All three components must agree. 6. Addition and subtraction.
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