Vectors: magnitude, direction and products
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By the end, you can
- Use displacement, magnitude and unit vectors
- Interpret dot and cross products geometrically
- Apply vectors to collinearity and projection
an hour and a half for the lesson · practise at your own pace.
The central idea
A vector combines magnitude and direction. The displacement from A to B is . The dot product measures alignment; a zero dot product means perpendicular nonzero vectors. The cross product is perpendicular to both vectors and its magnitude gives parallelogram area.
Vector vocabulary and normalisation
A directed segment represents a vector: its length is the modulus and its arrow gives direction. The zero vector has zero magnitude. Two nonzero vectors are parallel precisely when for a nonzero real k. The vector has the same magnitude and opposite direction.
For , has unit magnitude and . A vector of magnitude 6 in that same direction is . The zero vector cannot be normalised. These definitions extend the magnitude/direction view to points, lines and planes.
Vector notation, opposites and unit directions
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Equal free vectors at different locations
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Triangle law of addition
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Commutative and associative addition paths
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Subtraction and signed scalar multiplication
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Position, displacement and translation in two dimensions
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Three-dimensional coordinate decomposition
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Right-handed coordinate directions
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Collinearity and the common point
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Ratio theorem with a common reference
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Internal division and lines produced
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Intersection of a produced line with OB
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Centroid and all three medians
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Translate vectors to read their included angle
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Orthonormal basis and scalar products
Use mutually perpendicular unit directions. Every dot-product result is a scalar.
- i:
- +x
- j:
- +y
- k:
- +z
| · | i | j | k |
|---|---|---|---|
| i | |||
| j | |||
| k |
Read the diagonal as squared unit lengths
Each basis vector has length one, so each diagonal entry is 1.
Read mixed pairs as perpendicular directions
Different basis directions are perpendicular, so all six off-diagonal entries are zero. Reversing their order leaves a dot product unchanged.
Compare with the spatial source sketch
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Use the angle at the common vertex B
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Direction angles with the positive axes
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Projection in acute and obtuse cases
Compare the signed scalar, the parallel vector and the perpendicular residual. The illustration keeps the target unit direction pointing right.
Illustration: |a| = 3 units and b̂ points right. Change θ to compare signs and lengths. Values are rounded to four significant figures.
Acute angle
The projection follows the target direction; its signed component is positive.
- Signed scalar s
- 2.121
- Parallel length PQ
- 2.121 units
- Perpendicular length QR
- 2.121 units
PR represents a, PQ its parallel vector and QR its perpendicular residual. The angle θ is measured from b̂ to a.
Keep the scalar component's sign
Use the unit direction , with . A negative component means the projection points opposite to this direction.
Resolve the parallel vector
The arrow follows the target direction when s is positive and reverses when s is negative. Keep the sign in the vector answer.
Find the perpendicular residual
Triangle addition gives . The residual is perpendicular to the target direction.
Take a magnitude for the parallel length
PQ is a nonnegative length. The same absolute-value formula covers acute and obtuse angles.
The target vector b must be nonzero to form b̂. If a is zero, both lengths are zero and its angle has no defined direction.
Compare with the acute and obtuse source cases
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Right-hand orientation and reversed cross products
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Cyclic products in a right-handed basis
Use a right-handed orthonormal basis. Every cross-product result is a vector.
- i:
- +x
- j:
- +y
- k:
- +z
| × | i | j | k |
|---|---|---|---|
| i | |||
| j | |||
| k |
Follow cyclic order
Take two consecutive directions in the order i, j, k, then wrap back to i. The result is the remaining positive basis direction. The arrow diagram records this order; the original axes show the spatial directions.
Reverse the order to negate the vector
Reversing a cyclic pair gives the opposite basis direction. The diagonal products are the zero vector because each direction is parallel to itself; zero has no unit direction.
Compare with the spatial source sketch
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Two sides and their included triangle angle
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Dot and cross products as right-triangle lengths
Compare parallel and perpendicular lengths using a unit target direction. Both lengths are nonnegative, even when the scalar component is negative.
Illustration: |a| = 3 units and b̂ points right. Change θ to compare signs and lengths. Values are rounded to four significant figures.
Acute angle
The projection follows the target direction; its signed component is positive.
- Signed scalar s
- 2.121
- Parallel length PQ
- 2.121 units
- Perpendicular length QR
- 2.121 units
PR represents a, PQ its parallel vector and QR its perpendicular residual. The angle θ is measured from b̂ to a.
The cross-product vector is normal to this plane. Its magnitude equals QR; it is a different vector from the in-plane residual.
Keep the scalar component's sign
Use the unit direction , with . A negative component means the projection points opposite to this direction.
Take a magnitude for the parallel length
PQ is a nonnegative length. The same absolute-value formula covers acute and obtuse angles.
Read the cross-product magnitude as a height
The cross-product vector is normal to the plane. Its magnitude equals QR; it is a different vector from the in-plane perpendicular residual.
Check the two lengths together
The parallel and perpendicular components form the two legs. At a parallel boundary the height is zero, and at a right angle the parallel component is zero.
The target vector b must be nonzero to form b̂. If a is zero, both lengths are zero and its angle has no defined direction.
Compare with the source length construction
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Explore
Use and the unit directions and . Sketch the same arrow and its perpendicular foot on the x-axis for both choices. Predict the signs of the scalar components and compare the two projection lengths, parallel vector components and perpendicular lengths. Verify with dot and cross products, explaining why a changed sign need not mean a changed geometric projection.
Related interactive example
Explore this related example, then return to the prediction task above.
Worked example
For , and its unit vector is . With , the dot product is zero, so the vectors are perpendicular.
A unit vector has magnitude 1, but its components need not each be 1.
Check your understanding
Let and . Resolve into components parallel and perpendicular to . Give the signed scalar component along , the projection length, and the area of the triangle whose two sides from one vertex are and . Explain why these quantities cannot all be read directly from .
The unit direction is . The signed scalar component is , the projection length is 1, the parallel vector component is and the perpendicular vector component is . They sum to , and the perpendicular component has zero dot product with .
Since , the triangle area is . Equivalently, its base is 3 and perpendicular height is . The dot product uses a nonunit direction; dividing by gives the signed component, taking an absolute value gives a length, and the triangle area uses the perpendicular component instead.
Practice questions
Practice section 1 · Questions 1–6
Walk a fixed distance in a vector’s direction · Find a position vector, its modulus and scaled directions · +4 more
- Walk a fixed distance in a vector’s direction
- Find a position vector, its modulus and scaled directions
- Prove the triangle midpoint theorem with vectors
- Prove collinearity from two proportional displacements
- Distinguish collinear points from a failed scalar relation
- Calculate displacements and recognise a parallelogram
Practice section 2 · Questions 7–12
Distinguish internal division from a line produced · Locate internal and external division points in coordinates · +4 more
Practice section 3 · Questions 13–18
Find a parameter from perpendicular vectors · Combine a known angle and a right-angle condition · +4 more
Practice section 4 · Questions 19–24
Prove the directional-cosine identity for a position vector · Separate projection length, parallel vector and perpendicular vector · +4 more
- Prove the directional-cosine identity for a position vector
- Separate projection length, parallel vector and perpendicular vector
- Keep a negative signed component in a vector projection
- Use a zero cross product to prove parallelism
- Find and verify a common perpendicular vector
- Calculate two cross products in the stated order
Practice section 5 · Questions 25–30
Relate parallelogram and triangle areas · Derive triangle area from three position vectors · +4 more
- Relate parallelogram and triangle areas
- Derive triangle area from three position vectors
- Give a direction vector the required magnitude
- Use equal vectors and diagonal lengths to identify a quadrilateral
- Apply the section formula and preserve vertex order
- Find a perpendicular foot and use it as a triangle height
Practice section 6 · Questions 31–36
Expand dot products using magnitudes and an angle · Prove a projection formula in two ways · +4 more
Practice section 7 · Questions 37–42
Solve perpendicularity conditions and compare two area methods · Connect a cross-product relation to areas and a nonzero linear combination · +4 more
- Solve perpendicularity conditions and compare two area methods
- Connect a cross-product relation to areas and a nonzero linear combination
- Use one displacement for four vector tasks
- Find a displacement and prove a line intersection ratio
- Recover a dot product, projection and a parameterised area
- Find a perpendicular foot on a parameterised line
Practice section 8 · Questions 43–48
Distinguish four independent parameter cases · Extend a segment and use two vectors based at the angle vertex · +4 more
- Distinguish four independent parameter cases
- Extend a segment and use two vectors based at the angle vertex
- Expand a cross product for an area ratio
- Use an ordered parallelogram and a norm constraint
- Remove a parallel component from an area calculation
- Prove orthogonality and explain the zero-vector case
Practice section 9 · Questions 49–52
Use a projection foot to find a pyramid base area · Relate external division, area ratios and a unit-vector projection · +2 more
More practice
Identify whether the requested result is a scalar, vector, length or area. Predict its sign and geometric meaning before calculating, then check it independently.
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